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Arduino ps2手柄库PS2X_lib下载

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ID:310666发表于 2018-4-18 10:30|只看该作者|只看大图回帖奖励
可以使用ps2和兼容ps2手柄来控制程式,但要使用4个信号引脚

Arduino源程序如下:
  1. #include "PS2X_lib.h"
  2. #include< math.h>
  3. #include< stdio.h>
  4. #include< stdint.h>
  5. //#include< avr/io.h>
  6. #if defined(__SAM3X8E__)
  7.    #include< sam/pio.h> // For the Due
  8. #else
  9.    #include< avr/io.h>   // For anything else before the Due
  10. #endif
  11. #if ARDUINO > 22
  12.   #include "Arduino.h"
  13. #else
  14.   #include "WProgram.h"
  15.   #include "pins_arduino.h"
  16. #endif

  17. static byte enter_config[]={0x01,0x43,0x00,0x01,0x00};
  18. static byte set_mode[]={0x01,0x44,0x00,0x01,0x03,0x00,0x00,0x00,0x00};
  19. static byte set_bytes_large[]={0x01,0x4F,0x00,0xFF,0xFF,0x03,0x00,0x00,0x00};
  20. static byte exit_config[]={0x01,0x43,0x00,0x00,0x5A,0x5A,0x5A,0x5A,0x5A};
  21. static byte enable_rumble[]={0x01,0x4D,0x00,0x00,0x01};
  22. static byte type_read[]={0x01,0x45,0x00,0x5A,0x5A,0x5A,0x5A,0x5A,0x5A};

  23. /****************************************************************************************/
  24. boolean PS2X::NewButtonState() {
  25.   return ((last_buttons ^ buttons) > 0);
  26. }

  27. /****************************************************************************************/
  28. boolean PS2X::NewButtonState(unsigned int button) {
  29.   return (((last_buttons ^ buttons)& button) > 0);
  30. }

  31. /****************************************************************************************/
  32. boolean PS2X::ButtonPressed(unsigned int button) {
  33.   return(NewButtonState(button)& Button(button));
  34. }

  35. /****************************************************************************************/
  36. boolean PS2X::ButtonReleased(unsigned int button) {
  37.   return((NewButtonState(button))& ((~last_buttons& button) > 0));
  38. }

  39. /****************************************************************************************/
  40. boolean PS2X::Button(uint16_t button) {
  41.   return ((~buttons& button) > 0);
  42. }

  43. /****************************************************************************************/
  44. unsigned int PS2X::ButtonDataByte() {
  45.    return (~buttons);
  46. }

  47. /****************************************************************************************/
  48. byte PS2X::Analog(byte button) {
  49.    return PS2data[button];
  50. }

  51. /****************************************************************************************/
  52. unsigned char PS2X::_gamepad_shiftinout (char byte) {
  53.    unsigned char tmp = 0;
  54.    for(unsigned char i=0;i<8;i++) {
  55.      if(CHK(byte,i)) CMD_SET();
  56.      else CMD_CLR();
  57.       
  58.      CLK_CLR();
  59.      delayMicroseconds(CTRL_CLK);

  60.      //if(DAT_CHK()) SET(tmp,i);
  61.      if(DAT_CHK()) bitSet(tmp,i);

  62.      CLK_SET();
  63. #if CTRL_CLK_HIGH
  64.      delayMicroseconds(CTRL_CLK_HIGH);
  65. #endif
  66.    }
  67.    CMD_SET();
  68.    delayMicroseconds(CTRL_BYTE_DELAY);
  69.    return tmp;
  70. }

  71. /****************************************************************************************/
  72. void PS2X::read_gamepad() {
  73.    read_gamepad(false, 0x00);
  74. }

  75. /****************************************************************************************/
  76. boolean PS2X::read_gamepad(boolean motor1, byte motor2) {
  77.    double temp = millis() - last_read;

  78.    if (temp > 1500) //waited to long
  79.      reconfig_gamepad();

  80.    if(temp< read_delay)  //waited too short
  81.      delay(read_delay - temp);

  82.    if(motor2 != 0x00)
  83.      motor2 = map(motor2,0,255,0x40,0xFF); //noting below 40 will make it spin

  84.    char dword[9] = {0x01,0x42,0,motor1,motor2,0,0,0,0};
  85.    byte dword2[12] = {0,0,0,0,0,0,0,0,0,0,0,0};

  86.    // Try a few times to get valid data...
  87.    for (byte RetryCnt = 0; RetryCnt< 5; RetryCnt++) {
  88.      CMD_SET();
  89.      CLK_SET();
  90.      ATT_CLR(); // low enable joystick

  91.      delayMicroseconds(CTRL_BYTE_DELAY);
  92.      //Send the command to send button and joystick data;
  93.      for (int i = 0; i<9; i++) {
  94.        PS2data[i] = _gamepad_shiftinout(dword[i]);
  95.      }

  96.      if(PS2data[1] == 0x79) {  //if controller is in full data return mode, get the rest of data
  97.        for (int i = 0; i<12; i++) {
  98.          PS2data[i+9] = _gamepad_shiftinout(dword2[i]);
  99.        }
  100.      }

  101.      ATT_SET(); // HI disable joystick
  102.      // Check to see if we received valid data or not.  
  103.        // We should be in analog mode for our data to be valid (analog == 0x7_)
  104.      if ((PS2data[1]& 0xf0) == 0x70)
  105.        break;

  106.      // If we got to here, we are not in analog mode, try to recover...
  107.      reconfig_gamepad(); // try to get back into Analog mode.
  108.      delay(read_delay);
  109.    }

  110.    // If we get here and still not in analog mode (=0x7_), try increasing the read_delay...
  111.    if ((PS2data[1]& 0xf0) != 0x70) {
  112.      if (read_delay< 10)
  113.        read_delay++;   // see if this helps out...
  114.    }

  115. #ifdef PS2X_COM_DEBUG
  116.    Serial.println("OUT:IN");
  117.    for(int i=0; i<9; i++){
  118.      Serial.print(dword[i], HEX);
  119.      Serial.print(":");
  120.      Serial.print(PS2data[i], HEX);
  121.      Serial.print(" ");
  122.    }
  123.    for (int i = 0; i<12; i++) {
  124.      Serial.print(dword2[i], HEX);
  125.      Serial.print(":");
  126.      Serial.print(PS2data[i+9], HEX);
  127.      Serial.print(" ");
  128.    }
  129.    Serial.println("");
  130. #endif

  131.    last_buttons = buttons; //store the previous buttons states

  132. #if defined(__AVR__)
  133.    buttons = *(uint16_t*)(PS2data+3);   //store as one value for multiple functions
  134. #else
  135.    buttons =  (uint16_t)(PS2data[4]<< 8) + PS2data[3];   //store as one value for multiple functions
  136. #endif
  137.    last_read = millis();
  138.    return ((PS2data[1]& 0xf0) == 0x70);  // 1 = OK = analog mode - 0 = NOK
  139. }

  140. …………
  141. …………
  142. …………限于本文篇幅 余下代码请从51黑下载附件…………
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所有资料51hei提供下载:
PS2X_lib.zip(11.19 KB, 下载次数: 249)


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沙发
ID:330315发表于 2018-5-15 15:00|只看该作者
正好需要
板凳
ID:333209发表于 2018-9-23 16:42|只看该作者
lz,程序烧进去后串口监视器显示的是乱码的东西,能请教一下是怎么回事吗

地板
ID:407151发表于 2018-10-9 17:47|只看该作者
我正在研究
5#
ID:446108发表于 2018-12-14 06:40|只看该作者
您好!请问如果将其编译成.o文件后,调用出错,该如何解决?
6#
ID:666461发表于 2019-12-17 17:07|只看该作者
怎么添加库文件呢
7#
ID:993462发表于 2021-12-16 22:19|只看该作者

项目栏里的加载库,点开有一个添加库,可以直接导入zip文件
8#
ID:1080573发表于 2023-5-29 02:24|只看该作者
您好!请问如果将其编译成.o文件后,调用出错,该如何解决?
9#
ID:1080573发表于 2023-5-29 02:24|只看该作者
您好!请问如果将其编译成.o文件后,调用出错,该如何解决?
10#
ID:1114607发表于 2024-3-28 22:03|只看该作者
您好,这个第五行//#include< avr/io.h>是什么呀,我的arduino一直显示不存在这个头文件

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